![]() ![]() I was once again preparing to feel like a contrarian outcast as I anticipated a wave of previews declaring it the next Ocarina of Time. Fights required superhuman patience, swordplay was arduous, and I often felt like I was fighting the camera more than the giant boss in front of me. As enamored as I was with its gorgeous open world, parts of it still felt like torture. I’ve simply never understood the appeal of Dark Souls and other FromSoftware games and, at first, it seemed like Elden Ring wasn’t going to change that. Six hours into my hands-on Elden Ring demo, I was miserable.
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